package tempEngine.network.distantSide.distantPlayerSide;

import java.awt.Point;

import tempEngine.GameHandler;
import tempEngine.PlayerHandler;

public class DistantPlayerGameHandler extends PlayerHandler 
		implements GameHandler{

	/* *********************************************************
	 * Attributes
	 * ********************************************************* */
	private Thread _link2Server;
	
	public DistantPlayerGameHandler(){
		
	}
	@Override
	public void update(Point p) {
		// TODO send the new coord over the network to the hostGame
		
	}
	@Override
	public void setNewCoords(Point fstPoint, Point sndPoint) {
		// TODO Auto-generated method stub
		
	}

}
